A LITTLE GUIDANCE. A WHOLE WORLD.

Your first steps.
Your next adventure.

From finding your feet at spawn to founding a nation. Everything you need to make your own way in Limburgia.

Explore all 12 skills · Towns & nations overview · Spawn film

Checked against the running server on 22 October 2026.

01 / YOUR FIRST EVENING

Make yourself at home.

Spawn is your starting point and the place to return for server services. Meet the Skill Masters, visit the Slayer Master, use the shops and Grand Exchange, and read the in-game guides. The hub is for meeting, learning and trading; find a place outside spawn for your own survival build.

  1. Get your bearings. Read the rules and take a look around. The server guide explains everyday features; the skill guide explains progression and equipment requirements.
  2. Choose a direction. Use random teleport to find somewhere to explore, or speak to other players about joining a town. Random teleport currently costs 50 coins, has a five-minute cooldown and a five-second countdown.
  3. Start with basic equipment. Every skill starts at level 0. Better tools, weapons and armor unlock as the relevant skill improves. Craft what you can use rather than buying equipment above your level.
  4. Save your first home. Once you find a suitable place, set a home so you can return. A home is a travel bookmark; it does not protect the land. Join or create a town for land permissions.
/rules
Read the server rules.
/spawn
Return to the server hub.
/serverguide
Open the in-game server guide.
/skillguide
Open the in-game training and unlock guide.
/rtp
Find a random survival destination.

02 / GETTING AROUND

A base, a meeting place, a way back.

Save homes for your base or regular destinations. Use public warps for server services and teleport requests to visit friends. A teleport starts a five-second countdown: taking damage or moving more than two blocks from where you started cancels it.

After dealing or receiving PvP damage, teleports are blocked for 15 seconds. Mob damage can cancel a countdown, but does not start the PvP lock.
/sethome <name>
Save your current location as a home.
/home <name>
Return to a saved home.
/delhome <name>
Remove a saved home.
/warp <name>
Visit a public destination. Use Tab to see available names.
/tpa <player>
Ask to teleport to another player.
/tpahere <player>
Invite another player to teleport to you.
/tpaccept
Accept a teleport request.
/tpdeny
Decline a teleport request.
/tpacancel
Cancel your pending request.

03 / PROGRESS THROUGH PLAY

Twelve skills. Your own path.

Each skill has its own XP and level, from 0 to 100. XP comes from the actions listed below. Skills are separate from the green Minecraft XP bar used for enchanting. There is no separate trainable Power skill: your displayed combat level is (Defense + the higher of Attack or Archery) ÷ 2, rounded down. Slayer is not part of that calculation.

/skills
See your levels, XP towards the next level and current unlocks.
/skillguide
Read training and unlock information in game.

TRAINING & XP

Mining

Break the listed stone and ore blocks. You need both the right Mining level for the resource and the right tool level. The normal Minecraft harvesting rules still apply.

Block brokenXP per blockResource level
Ancient Debris4025
Coal Ore150
Copper Ore183
Deepslate150
Deepslate Coal Ore150
Deepslate Copper Ore183
Deepslate Diamond Ore3015
Deepslate Emerald Ore3015
Deepslate Gold Ore2510
Deepslate Iron Ore205
Deepslate Lapis Ore2510
Deepslate Redstone Ore2510
Diamond Ore3015
Emerald Ore3015
Gold Ore2510
Iron Ore205
Lapis Ore2510
Nether Gold Ore2510
Nether Quartz Ore150
Netherrack150
Redstone Ore2510
Stone150

The table lists every block matched by the current skill rules. An action cancelled by protection or a level requirement gives no XP. Unlisted blocks give no XP for this skill.

All Mining equipment unlocks
EquipmentRequired skill level
Copper Pickaxe5
Diamond Pickaxe20
Golden Pickaxe10
Iron Pickaxe10
Netherite Pickaxe40
Stone Pickaxe5
Wooden Pickaxe0
What the Mining Master offers

Check both your skill level and wallet before buying. Store cooldowns may apply. Equipment use can have its own requirements.

OfferSkill levelPrice
Efficiency I05,000 coins
Fortune I012,500 coins
Torches x320350 coins
Unbreaking I06,000 coins
Wooden Pickaxe0150 coins
Stone Pickaxe5300 coins
Iron Pickaxe10750 coins

All XP values above are the current base awards. At the level-100 cap, only the remaining XP up to the cap can be awarded.

04 / MEET THE MASTERS

A familiar face for every skill.

Skill Masters run skill-specific stores. Visit them for equipment, resources and useful supplies as you progress. Their offers have skill requirements and may have purchase cooldowns; buying an item does not itself train the skill.

Use /warp skillmaster to open the travel menu and choose a master. Choose the master in the menu, then interact with the NPC to browse their store.

Combat masters

Attack, Defense and Archery help you gear up for your preferred combat style.

Gathering masters

Mining, Woodcutting, Digging, Farming and Fishing offer supplies for the work you enjoy.

Artisan masters

Crafting, Enchanting and Alchemy support equipment making and preparation.

The Slayer Master is at spawn and handles task assignments, hand-ins, skips and the Slayer store. The Completionist Master is your destination for the all-skills mastery title.

05 / A REASON TO HEAD OUT

Take a task. Finish a chapter.

Speak to the Slayer Master to get one active task at a time. Tasks are drawn from the mobs your Slayer level allows and specify how many to kill. Finish and turn in your task before taking another. You can skip one unfinished task every seven days; a completed task should be handed in instead.

/slayer
View your task, progress, hand-in options and mob unlocks.
Assigned mobSlayer levelKills per taskXP per assigned kill
Sheep08–2040
Pig08–2050
Cow08–2050
Chicken010–2520
Zombie510–25100
Skeleton108–20100
Spider108–2080
Drowned158–20100
Creeper155–15100
Pillager206–15120
Enderman255–12200
Blaze306–15100
Guardian355–12150
Wither Skeleton405–12100
Ravager451–3500
Evoker501–3120
Elder Guardian551–3400
Ender Dragon601–31000
Wither701–31500
Warden801–32500

Equipment with a purpose

The Slayer's Diamond Sword needs Slayer 45 and Attack 20 and gives +15% damage against the mob in your active, unfinished task. Upgrade it using the normal Netherite smithing recipe for a Slayer's Netherite Sword: Slayer 60, Attack 30 and +20% task-mob damage. These bonuses stop once the task is complete.

Mastery, titles and rankings

Reach level 100 in a skill to claim its mastery title from the matching master. Completionist requires level 100 in all twelve skills. Equip or remove claimed titles in the titles menu. Rankings let you compare total XP or individual skills and inspect another player's skills.

/skilltitles
Choose which claimed title to display.
/leaderboard
Browse the top ten rankings and your own position.

06 / MAKE YOURSELF USEFUL

Trade what you find. Fund what you build.

Your personal wallet and town treasury are separate. Gather resources, make items and use the server's trading services to fund equipment, building supplies or a new settlement. A Skill Master's shop is a level-gated supplier; it is separate from the general server shop and player-to-player market.

Server shops

Visit the buy and sell destinations to trade with server shops. Read the item, stack size and total price before confirming.

Grand Exchange

Visit the Grand Exchange clerks to buy from and sell to other players. Check the listing and quantity carefully; a player market is different from selling directly to the server.

/balance
See the money in your wallet.
/pay <player> <amount>
Send money to another player. Check the recipient carefully.
/warp buy
Visit the server buy shop.
/warp sell
Visit the server sell shop.
/warp ge
Visit the Grand Exchange.

07 / PUT DOWN ROOTS

A home becomes a town.

A town brings players together under shared land, ranks and permissions. Joining an existing town is a good way to meet neighbours and get involved in a project. Use the town browser to find communities and apply, or ask a leader for an invitation.

  1. Join or found a town. Open the town menu. Creating a town costs 1,000 coins and starts by selecting your first, capital chunk and choosing a name.
  2. Understand your land. A chunk is 16 × 16 blocks. Claim additional chunks beside your existing land when your rank, treasury and available claim capacity permit it. Nearby territory can restrict where you start.
  3. Give access deliberately. Town ranks control building, containers and other interactions. Check the permissions rather than assuming every resident or ally has the same access.
  4. Fund the community. The town treasury pays for shared costs such as claims, upgrades and taxes. Check ongoing charges and the town's rules before joining or expanding.
  5. Make space for residents. Town leaders can create private properties within town land. Check owner, price, rent and access before buying or renting.
/tangui
Open the Towns & Nations menus.
/tan join <town>
Accept an invitation to a town.
/tan invite <player>
Invite a resident if your rank allows it.
/tan claim town
Claim the chunk you are standing in for your town.
/tan map
View nearby claims.
/tan deposit town <amount>
Move money from your wallet into the town treasury.
/tan teleport <name>
Travel to an accessible territory or fort.

Protect important containers

BlockLocker lets you protect supported chests, containers and doors with signs. Place a protection sign on the block and follow the in-game prompts; a [Private] sign lists its owner and the players allowed to use it. Only add people you trust. Container protection and town land permissions are separate: check both when sharing storage.

Membership alone does not grant access to every private property. A teleport bookmark or a building outside claimed land is not the same as a protected town claim.

08 / THINK A LITTLE BIGGER

Neighbours. Regions. Nations.

Regions bring towns together, and nations bring regions into a wider political community. This is a way to coordinate settlements, share goals and manage relationships beyond a single town. Leaders use territory menus for membership, ranks, treasury and diplomacy.

Create a territoryCreation cost
Town1,000 coins
Region7,500 coins
Nation25,000 coins

Creation is only the first cost. Check the treasury, ongoing taxes, claim limits and upgrades in the menus before committing. Your role must allow the action.

Diplomacy, forts and conflict

Leaders can manage alliances and other diplomatic relationships. Wars are enabled and can affect PvP, territorial access and captured land. Read the rules and discuss your town's agreements before joining a conflict. Forts are strategic structures used in territorial defense and attacks; their settings and capture conditions appear in the territory menus.

You do not have to found a nation to enjoy the server. A small town, a shared project or a place in someone else's settlement is a complete way to play.

09 / THE PEOPLE MAKE THE PLACE

More than the blocks you place.

Say hello, ask for advice or invite someone into a project. Private messages help you coordinate. Simple Voice Chat is available if you install its client mod; the rest of the server does not require a modpack.

/msg <player> <message>
Send a private message.
/reply <message>
Reply to your latest private conversation.
/voicechat
Open voice-chat options when using the client mod.
/discord
Show the Discord invite.
/discord link
Follow the steps to link Minecraft and Discord.
/discord reward
After linking and joining Discord, choose a skill for a one-time 1,000 XP reward.
/vote
Open the server's voting links.

For a screenshot of your latest build, a question or a trading idea, use the website community. Your website profile is separate from your Minecraft character and skill progress.